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Devlog
Devlog #10 - Crafting System, Time Zones, and Visual Feedback
July 06, 2025
by
DanielChassagnez
1
This week has been packed with major improvements in Wildborn . From a new need icon system and detailed player sprites, to a modular crafting system and realistic lighting based on time and location...
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Devlog #9 – Water Temperature, Caching, and UI Improvements
June 29, 2025
by
DanielChassagnez
1
Hey everyone! This week brought technical improvements and performance optimizations to Wildborn. Here's a quick overview of what’s new! 🌊 Water System: Temperature and Performance I’ve introdu...
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Devlog #8 – River Generation, Rain Effects, and Player Death System
June 22, 2025
by
DanielChassagnez
1
Hello everyone ! This week was packed with technical improvements, performance boosts, and visual/gameplay enhancements in Wildborn . Here’s a full overview of what’s been done 💾 Expanded Save...
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Devlog #7 - Shelter Systems, Thermal Simulation, and Inventory Limits
June 15, 2025
by
DanielChassagnez
1
Hi everyone! This week has been all about improving survival depth in Wildborn . From building better shelters to simulating indoor heat, and adding straw as a harvestable resource, a lot of new syste...
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Devlog #6 - Graphics improvements, room detection, natural rivers and save system
June 08, 2025
by
DanielChassagnez
1
Hi everyone! This week was incredibly productive: from graphic overhauls and new gameplay mechanics to system optimization, Wildborne continues to take shape. Here's a full recap of what I’ve worked...
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Devlog #5 – Biome Expansion, Savanna and Taiga
June 02, 2025
by
DanielChassagnez
1
Hello everyone! Over the past couple of weeks, I’ve been working on several key improvements to Wildborn , focusing on visuals, biome diversity, and gameplay balance. Here’s what’s new: 🌍 New...
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Devlog #4 – Visual Feedback and Worldbuilding
May 18, 2025
by
DanielChassagnez
1
Hello everyone! This week, I’ve made solid progress on Wildborne , with both visual improvements and small gameplay tweaks. Here’s a recap of what’s new: 🎨 More immersive visuals The player c...
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Devlog #3 – Pixel Art and Visual Feedback
May 11, 2025
by
DanielChassagnez
1
Hi everyone! This week has been very productive on Wildborn , with significant progress on the visual aspect of the game . Here's a quick summary of what I’ve worked on: Pixel Art: First Steps and L...
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Devlog #2 – Gameplay Tweaks, UI Improvements and Survival Systems
May 04, 2025
by
DanielChassagnez
1
Hello everyone, Here’s a quick look at the latest updates and improvements I’ve been working on. This cycle focused heavily on refining survival mechanics, improving interface feedback, and deepen...
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Devlog #1 — First week published on itch.io
April 27, 2025
by
DanielChassagnez
1
Hi everyone. This week has been intense for the development of this Neolithic Survival Game , with lots of new features and improvements. Here’s a quick summary of what’s been accomplished: Gamepl...
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