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Devlog
Devlog #5 – Biome Expansion, Savanna and Taiga
June 02, 2025
by
DanielChassagnez
1
Hello everyone! Over the past couple of weeks, I’ve been working on several key improvements to Wildborn , focusing on visuals, biome diversity, and gameplay balance. Here’s what’s new: 🌍 New...
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Devlog #4 – Visual Feedback and Worldbuilding
May 18, 2025
by
DanielChassagnez
1
Hello everyone! This week, I’ve made solid progress on Wildborne , with both visual improvements and small gameplay tweaks. Here’s a recap of what’s new: 🎨 More immersive visuals The player c...
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Devlog #3 – Pixel Art and Visual Feedback
May 11, 2025
by
DanielChassagnez
1
Hi everyone! This week has been very productive on Wildborn , with significant progress on the visual aspect of the game . Here's a quick summary of what I’ve worked on: Pixel Art: First Steps and L...
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Devlog #2 – Gameplay Tweaks, UI Improvements and Survival Systems
May 04, 2025
by
DanielChassagnez
1
Hello everyone, Here’s a quick look at the latest updates and improvements I’ve been working on. This cycle focused heavily on refining survival mechanics, improving interface feedback, and deepen...
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Devlog #1 — First week published on itch.io
April 27, 2025
by
DanielChassagnez
1
Hi everyone. This week has been intense for the development of this Neolithic Survival Game , with lots of new features and improvements. Here’s a quick summary of what’s been accomplished: Gamepl...
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