Devlog #13 october โ Health, Water and World Improvements




Here is a summary of the improvements made in October:
๐งฌ Health and Water
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Added a health system.
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The player can now get sick after drinking unsafe water.
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Contaminated water sources contain pathogens, making clean water important for survival.
๐ฑ Flora and Environment
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Added a new mulberry tree, which provides berries that can be eaten.
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Improved the distribution of vegetation with wetter grasslands and tree clusters.
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Added smoother transitions between sub-biomes to reduce visual repetition.
๐งบ Crafting and Containers
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Added the ability to craft woven baskets from plant fibers.
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Baskets can now hold water and visually display their fill level.
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Crafting now supports the use of nearby items, not only those in hand.
๐ช Construction and Resource Gathering
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Cancelling a construction now returns materials instead of losing them.
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Trees can now be harvested for branches, and their visuals update once branches are removed.
๐ก Interface and Lighting
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Added quick actions (press E) for picking up, drinking, or harvesting.
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Improved lighting transitions based on time of day and weather.
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Adjusted menus and icons for clearer readability.
๐งฉ Bug Fixes and Optimization
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Fixed several sorting and display issues with objects.
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Improved chunk loading and unloading performance.
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Enhanced the save system for flora, objects, and campfire fuel.
๐ฌ Thank You
Thank you for reading this update.
Feedback is always appreciated.
You can join our discord and share your thoughts here: https://discord.gg/XsMr4H73
Files
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Wildborn
Survival simulation in nature
| Status | Prototype |
| Author | DanielChassagnez |
| Genre | Survival, Simulation |
| Tags | 2D, Crafting, Exploration, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer |
| Languages | English |
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