Devlog #4 – Visual Feedback and Worldbuilding


Hello everyone!

This week, I’ve made solid progress on Wildborne, with both visual improvements and small gameplay tweaks. Here’s a recap of what’s new:

🎨 More immersive visuals

  • The player character now visually reacts to body temperature. For example, if it’s hot, the character appears to sweat. If it’s cold, they’ll cross their arms and hunch slightly. This lets players see how their character is feeling without needing menus — it’s all in the pixel art.

  • I also added a shadow under the player, which helps ground the character more naturally in the world.

  • On the environment side, I’ve created new visuals for the steppe and cold desert biomes, including a unique tree specific to the steppe biome. This helps give each region its own identity, and I plan to continue developing biome-specific visuals.

  • Visuals : 

Warm player


🌱 Small gameplay improvements

  • You can no longer place multiple construction blueprints on the same tile.

  • Now, only required materials show the “add” option when interacting with a blueprint, making construction more intuitive.

Thanks for reading! More to come soon.

Get Wildborn

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