Wildborn
A downloadable Wildborn for Windows
Playable Prototype – Neolithic Survival Game
Welcome to Wildborn, a raw, immersive survival experience. Alone in an untamed wilderness, your survival depends on your ability to adapt.
🌍 A Vast Procedurally Generated World
Step into a massive world generated by complex procedural systems with a natural, seamless feel. Each tile is shaped by a combination of altitude, latitude, and humidity, giving rise to consistent landscapes and believable biomes.
From the dry, sun-scorched savannas near the equator to the humid, moss-covered taigas of the northern latitudes, and the snowy peaks of high altitudes, every region presents new environmental challenges. Valleys collect water, forests grow denser in humid areas, and barren plateaus leave you exposed to cold winds.
Rivers and lakes form naturally from the terrain and precipitation.
The map is vast and fully explorable.
🌦 A Dynamic Day/Night Cycle and Realistic Weather System
Time passes in real minutes, and each in-game day is fully simulated — from the early morning glow to the fading light of dusk. The sun follows a natural cycle, with light intensity and color changing smoothly as the hours go by. Days begin around 6 AM and night falls at 8 PM, with temperature and visibility shifting accordingly.
But light is only part of the challenge. The environment constantly evolves with weather conditions generated at the tile level. Each area has its own:
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Temperature, influenced by altitude, latitude, time of day, and sun exposure
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Humidity and cloud cover, calculated dynamically with Perlin noise and local conditions
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Wind and precipitation, which determine whether it rains, snows, or stays dry
Rivers swell during rain, shade cools you down, and caves offer protection from the elements. The temperature directly affects your character's body, driving needs like hydration (when sweating under the sun) or warmth (when shivering in the cold).
🔥 A Deep, Naturalistic Survival System
Survival in Wildborn is grounded in physical realism — your body is fully simulated and reacts dynamically to the environment.
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Body Temperature
Your core temperature fluctuates based on sun exposure, ambient air, wind, activity, and wetness. Sweat cools you down when it’s hot, but drains hydration. Rain increases wetness, which chills the body through conduction — especially in windy conditions. Caves provide shelter, and campfires radiate real thermal energy to warm you up. -
Thirst
Your hydration depletes slowly over time but rises sharply under heat or physical effort. You can drink water directly from natural sources like rivers or puddles -
Calories
Your body burns calories passively and faster when cold or moving. A realistic metabolic model determines how many you need to keep going. If you run out, you’ll weaken — and fatigue will hit harder. -
Fatigue
Physical effort and overheating increase your fatigue. You can rest or sleep to recover, but deep sleep is needed to erase your long-term sleep debt. Malnutrition prevents full recovery and slows you down. -
Sleep
Sleep is essential. Staying awake for too long creates sleep debt, which increases your energy loss during the day. Real-time sleep regenerates your body — but leaves you vulnerable to the cold or predators.
🪓 Gather ressources
What you carry exists physically in the world. Each item — a stick, a rock, a bundle of moss — has a weight, a volume, and sometimes a purpose: fuel, food, construction.
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You can pick up natural objects scattered in the environment based on biome and terrain: dry twigs in savannas, or rocks on mountainsides.
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Items don’t disappear into abstraction. They stay in your hands or on the ground, visible and interactable at all times.
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Some items are fuel for fire. Others are edible, restoring precious calories. Some are building materials, required for shelters and crafting.
Whether you're collecting firewood for the cold night or searching for something to eat, survival depends on your ability to gather the right things — and carry them wisely.
🏗️ A Grounded Construction System
In Wildborn, construction begins by placing a blueprint directly on the ground. Each structure has specific material requirements: you’ll need to gather the right resources and physically deposit them into the blueprint.
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Every construction requires natural materials: branches, stones, moss...
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You must bring items one by one, carry their weight, and place them manually
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Once all materials are delivered, you must work to complete the structure — a physical action that takes time and effort
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Work can be paused and resumed at any time, and progress is preserved
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Some structures (like campfires) have additional behavior: they emit light, heat, and require fuel to stay lit
Why this prototype?
This playable prototype is an early experimental version of Wildborn, focused on the core survival mechanics. It’s not a full game yet, but a solid foundation for a rich, challenging world.
I’m sharing it to gather your feedback, suggestions, and impressions. Every comment helps me improve the game, fix bugs, fine-tune mechanics, and create a survival experience like no other.
Thank you for trying out Wildborn. 🌲
Updated | 3 days ago |
Status | Prototype |
Platforms | Windows |
Author | DanielChassagnez |
Genre | Survival, Simulation |
Made with | Unity |
Tags | 2D, Crafting, Exploration, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
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Development log
- Devlog #6 - Graphics improvements, room detection, natural rivers and save syste...3 days ago
- Devlog #5 – Biome Expansion, Savanna and Taiga9 days ago
- Devlog #4 – Visual Feedback and Worldbuilding24 days ago
- Devlog #3 – Pixel Art and Visual Feedback31 days ago
- Devlog #2 – Gameplay Tweaks, UI Improvements and Survival Systems38 days ago
- Devlog #1 — First week published on itch.io45 days ago
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