Devlog #1 — First week published on itch.io


Hi everyone.

This week has been intense for the development of this Neolithic Survival Game, with lots of new features and improvements. Here’s a quick summary of what’s been accomplished:

Gameplay Improvements

  • Rain management: I adjusted how quickly the player gets soaked. Previously, even light rain would make the player soaking wet very quickly, which was unfair for survival.

  • Fatigue and sleep: A new need has been introduced! Lack of sleep now makes actions more exhausting. In the future, I also plan for longer tasks like construction to slow down if the player is tired.

Technical Optimizations 

  • In-game time fix: Weather now depends on in-game time rather than real-world time.

  • Biome improvements: I refined biome generation and created a function to estimate the proportion of each biome across the map.

  • Tree spawning fix: Trees no longer spawn on ocean tiles.

  • Cloud calculation: Changed the random cloud factor to additive instead of multiplicative, making weather variations feel more natural.

Construction System Progress

  • New construction mechanic: Inspired by RimWorld, construction now requires a work amount instead of a simple countdown. This opens the door for interesting gameplay features (such as work speed affected by sleep, temperature, and more).

  • Pause/Resume construction: You can now suspend a construction project and resume it later.

  • New materials: Added the branch as a rarer resource than the stick, and introduced the woven branch wall, requiring 6 branches. Walls now physically block movement on the map.

Foundations for Future Features

  • WorldEntity class: I created a solid foundation for managing all world entities.

  • Preparing for tree harvesting: In the future, players will be able to cut branches directly from trees using tools.

And

  • First release on itch.io!
    The project is finally available publicly. Next step: improving the visual aspect to attract the first players.

Thanks for reading this first devlog!

See you soon for more updates!

Files

Genesis.zip 33 MB
Apr 25, 2025

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