Devlog #14 November β Campfires, UI and Player Animations













Hello,
Here is a summary of the improvements made in November:
π₯ Campfire
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Added embers and updated fire behavior to depend on active burning rather than fuel stock.
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Added moisture handling for campfires.
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Campfires now require a manual ignition attempt.
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Added the ability to ignite a campfire using two flints.
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Renamed the βBurnβ action to βAdd to campfireβ.
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Improved save data to include fire state and embers.
π£ Fishing & Food
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Added spear fishing when adjacent to water.
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Fishing now requires work.
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Introduced chunk-based fish abundance.
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Added the European perch food item.
π± Flora & World
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Mulberry trees now have a sprite when berries are depleted.
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Improved flora save/load to include resources.
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River tiles now use lower altitude to simulate erosion.
π€ Sleep, Work & Movement
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Disabled player movement during sleep.
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Resting and working now cancel each other.
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Fatigue now decreases correctly during sleep.
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Added walking sounds based on sub-biomes.
π Inventory & Adjacent Items
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Updated inventory UI to clearly show left and right hand limits.
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Added an interface showing items on adjacent tiles.
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Added keyboard shortcuts (1 and 2) for left and right hand item actions.
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Replaced drag-and-drop with a click-to-select and click-to-interact system.
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Added a ghost preview for object placement.
π§± Construction
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Adjacent items UI now updates after interacting with a blueprint.
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Improved blueprint interactions.
π§ Interactions & Controls
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Enabled interactions on diagonal tiles.
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Added a hint display for available action keys.
π Player Animations
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Added walking animations for left, right and downward directions.
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Fixed walking animations not triggering after resting.
πΎ Save & Load
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Added save/load for body temperature.
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Improved flora and campfire save/load.
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Disabled βLoad Gameβ when no save is present.
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Enabled saving directly from the pause menu.
π₯οΈ Interface
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Added detailed descriptions to need icons.
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Improved accuracy of need icon states.
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Enabled hands and adjacent items UI by default.
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Temporarily disabled the Options button in the main menu.
π€ AI Experiments
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Added a basic deep learning agent.
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Switched to a natural-selection training model.
π§© Bug Fixes
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Corrected temperature state errors.
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Corrected walking animation behavior after sleep.
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Various fixes related to interactions and UI updates.
π¬ Thank you
Thank you for reading this update and following the development of Wildborn.
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Wildborn
Survival simulation in nature
| Status | Prototype |
| Author | DanielChassagnez |
| Genre | Survival, Simulation |
| Tags | 2D, Crafting, Exploration, Open World, Pixel Art, Procedural Generation, Sandbox, Singleplayer |
| Languages | English |
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