<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Ötzi Devlog - itch.io</title><link>https://danielchassagnez.itch.io/otzi</link><description>Neolithic systemic  survival simulation</description><item><guid>https://danielchassagnez.itch.io/otzi/devlog/1523128/multiplayer-animals-and-much-more-from-january-to-may-2026</guid><title>Multiplayer, Animals and much more - From January to May 2026</title><link>https://danielchassagnez.itch.io/otzi/devlog/1523128/multiplayer-animals-and-much-more-from-january-to-may-2026</link><pubDate>Sat, 30 May 2026 14:31:57 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3NTY3OTg4LnBuZw==/400x224%23c/AWwfT2.png" class="post_image"/><p>Hi everyone! A lot of improvements have been made over the past few months, and here&#039;s my attempt to sum them up. Multiplayer To make Ötzi more fun, and since an open-world survival game lends itself...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/1286558/devlog-15-december-inventory-interactions-animations</guid><title>Devlog #15 december — Inventory, Interactions &amp; Animations</title><link>https://danielchassagnez.itch.io/otzi/devlog/1286558/devlog-15-december-inventory-interactions-animations</link><pubDate>Sat, 03 Jan 2026 12:31:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0ODQyMDE3LnBuZw==/400x224%23c/peDHZW.png" class="post_image"/><p>Hello, Here is a summary of the improvements made in Decemeber: 🎒 Inventory, Items &amp; Equipment Items and resources are now easier to find across the world, reducing long empty walks. A plant fiber...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/1129494/devlog-14-november-campfires-ui-and-player-animations</guid><title>Devlog #14 november — Campfires, UI and Player Animations</title><link>https://danielchassagnez.itch.io/otzi/devlog/1129494/devlog-14-november-campfires-ui-and-player-animations</link><pubDate>Sun, 30 Nov 2025 10:56:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0MzIyMzUzLnBuZw==/400x224%23c/NGMsLt.png" class="post_image"/><p>Hello, Here is a summary of the improvements made in November: 🔥 Campfire Added embers and updated fire behavior to depend on active burning rather than fuel stock. Added moisture handling for camp...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/1100296/devlog-13-october-health-water-and-world-improvements</guid><title>Devlog #13 october — Health, Water and World Improvements</title><link>https://danielchassagnez.itch.io/otzi/devlog/1100296/devlog-13-october-health-water-and-world-improvements</link><pubDate>Fri, 31 Oct 2025 21:53:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIzODgxMTY5LnBuZw==/400x224%23c/zllXkl.png" class="post_image"/><p>Here is a summary of the improvements made in October: 🧬 Health and Water Added a health system . The player can now get sick after drinking unsafe water . Contaminated water sources contain pathog...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/1093512/devlog-12-september-2025-improvements-to-weather-biomes-and-world-systems</guid><title>Devlog #12 september 2025 — Improvements to Weather, Biomes, and World Systems</title><link>https://danielchassagnez.itch.io/otzi/devlog/1093512/devlog-12-september-2025-improvements-to-weather-biomes-and-world-systems</link><pubDate>Sat, 25 Oct 2025 10:14:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIzNzcxODE1LnBuZw==/400x224%23c/KKcvPG.png" class="post_image"/><p>This month was focused on strengthening world coherence and improving overall performance. The main updates include a complete weather overhaul, biome structure redesign, new soil humidity simulation,...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/1070263/devlog-11-july-2025-gathering-crafting-fluidity</guid><title>Devlog #11 July 2025 — Gathering, Crafting &amp; Fluidity</title><link>https://danielchassagnez.itch.io/otzi/devlog/1070263/devlog-11-july-2025-gathering-crafting-fluidity</link><pubDate>Thu, 09 Oct 2025 06:42:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIzNTI3NzI0LnBuZw==/400x224%23c/diAHZR.png" class="post_image"/><p>🌿 Devlog July 2025 — Gathering, Crafting &amp; Fluidity This month, Wildborn has evolved significantly in terms of feel and interaction. 🧭 Movement and Comfort Player movement is now more responsi...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/980816/devlog-10-crafting-system-time-zones-and-visual-feedback</guid><title>Devlog #10 - Crafting System, Time Zones, and Visual Feedback</title><link>https://danielchassagnez.itch.io/otzi/devlog/980816/devlog-10-crafting-system-time-zones-and-visual-feedback</link><pubDate>Sun, 06 Jul 2025 06:53:42 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIyMDE0ODQ1LnBuZw==/400x224%23c/zFc8iO.png" class="post_image"/><p>This week has been packed with major improvements in Wildborn . From a new need icon system and detailed player sprites, to a modular crafting system and realistic lighting based on time and location...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/976161/devlog-9-water-temperature-caching-and-ui-improvements</guid><title>Devlog #9 – Water Temperature, Caching, and UI Improvements</title><link>https://danielchassagnez.itch.io/otzi/devlog/976161/devlog-9-water-temperature-caching-and-ui-improvements</link><pubDate>Sun, 29 Jun 2025 14:43:07 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxOTA5NjU2LnBuZw==/400x224%23c/OCgieQ.png" class="post_image"/><p>Hey everyone! This week brought technical improvements and performance optimizations to Wildborn. Here&#039;s a quick overview of what’s new! 🌊 Water System: Temperature and Performance I’ve introdu...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/971479/devlog-8-river-generation-rain-effects-and-player-death-system</guid><title>Devlog #8 – River Generation, Rain Effects, and Player Death System</title><link>https://danielchassagnez.itch.io/otzi/devlog/971479/devlog-8-river-generation-rain-effects-and-player-death-system</link><pubDate>Sun, 22 Jun 2025 11:05:28 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxODAwNTU2LnBuZw==/400x224%23c/sw5EGU.png" class="post_image"/><p>Hello everyone ! This week was packed with technical improvements, performance boosts, and visual/gameplay enhancements in Wildborn . Here’s a full overview of what’s been done 💾 Expanded Save...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/966946/devlog-7-shelter-systems-thermal-simulation-and-inventory-limits</guid><title>Devlog #7 - Shelter Systems, Thermal Simulation, and Inventory Limits</title><link>https://danielchassagnez.itch.io/otzi/devlog/966946/devlog-7-shelter-systems-thermal-simulation-and-inventory-limits</link><pubDate>Sun, 15 Jun 2025 11:21:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxNjkyNjg0LnBuZw==/400x224%23c/XZIOZH.png" class="post_image"/><p>Hi everyone! This week has been all about improving survival depth in Wildborn . From building better shelters to simulating indoor heat, and adding straw as a harvestable resource, a lot of new syste...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/962666/devlog-6-graphics-improvements-room-detection-natural-rivers-and-save-system</guid><title>Devlog #6 - Graphics improvements, room detection, natural rivers and save system</title><link>https://danielchassagnez.itch.io/otzi/devlog/962666/devlog-6-graphics-improvements-room-detection-natural-rivers-and-save-system</link><pubDate>Sun, 08 Jun 2025 20:56:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxNTg5NTUzLnBuZw==/400x224%23c/PYTCTy.png" class="post_image"/><p>Hi everyone! This week was incredibly productive: from graphic overhauls and new gameplay mechanics to system optimization, Wildborne continues to take shape. Here&#039;s a full recap of what I’ve worked...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/958330/devlog-5-biome-expansion-savanna-and-taiga</guid><title>Devlog #5 – Biome Expansion, Savanna and Taiga</title><link>https://danielchassagnez.itch.io/otzi/devlog/958330/devlog-5-biome-expansion-savanna-and-taiga</link><pubDate>Mon, 02 Jun 2025 14:07:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxNDk2MzY2LnBuZw==/400x224%23c/8kdGQg.png" class="post_image"/><p>Hello everyone! Over the past couple of weeks, I’ve been working on several key improvements to Wildborn , focusing on visuals, biome diversity, and gameplay balance. Here’s what’s new: 🌍 New...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/947775/devlog-4-visual-feedback-and-worldbuilding</guid><title>Devlog #4 – Visual Feedback and Worldbuilding</title><link>https://danielchassagnez.itch.io/otzi/devlog/947775/devlog-4-visual-feedback-and-worldbuilding</link><pubDate>Sun, 18 May 2025 19:10:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxMjUwMTEwLnBuZw==/400x224%23c/f0vhtF.png" class="post_image"/><p>Hello everyone! This week, I’ve made solid progress on Wildborne , with both visual improvements and small gameplay tweaks. Here’s a recap of what’s new: 🎨 More immersive visuals The player c...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/942737/devlog-3-pixel-art-and-visual-feedback</guid><title>Devlog #3 – Pixel Art and Visual Feedback</title><link>https://danielchassagnez.itch.io/otzi/devlog/942737/devlog-3-pixel-art-and-visual-feedback</link><pubDate>Sun, 11 May 2025 12:35:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxMTM4NzYwLnBuZw==/400x224%23c/23D%2BRz.png" class="post_image"/><p>Hi everyone! This week has been very productive on Wildborn , with significant progress on the visual aspect of the game . Here&#039;s a quick summary of what I’ve worked on: Pixel Art: First Steps and L...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/938049/devlog-2-gameplay-tweaks-ui-improvements-and-survival-systems</guid><title>Devlog #2 – Gameplay Tweaks, UI Improvements and Survival Systems</title><link>https://danielchassagnez.itch.io/otzi/devlog/938049/devlog-2-gameplay-tweaks-ui-improvements-and-survival-systems</link><pubDate>Sun, 04 May 2025 11:16:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxMDI3NDk4LnBuZw==/400x224%23c/upxQnf.png" class="post_image"/><p>Hello everyone, Here’s a quick look at the latest updates and improvements I’ve been working on. This cycle focused heavily on refining survival mechanics, improving interface feedback, and deepen...</p>]]></description></item><item><guid>https://danielchassagnez.itch.io/otzi/devlog/933330/devlog-1-first-week-published-on-itchio</guid><title>Devlog #1 — First week published on itch.io</title><link>https://danielchassagnez.itch.io/otzi/devlog/933330/devlog-1-first-week-published-on-itchio</link><pubDate>Sun, 27 Apr 2025 12:06:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone. This week has been intense for the development of this Neolithic Survival Game , with lots of new features and improvements. Here’s a quick summary of what’s been accomplished: Gamepl...</p>]]></description></item></channel></rss>